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Text File  |  1998-08-10  |  61KB  |  2,066 lines

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  321.     stProjState =3D PS_COMPLETE;                        =09
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  336.         newEl.style.pixelLeft =3D parseInt(el.left);
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  340.             newEl.offsetHeight =3D el.clip.height
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  352.         newEl.style.zIndex =3D el.zIndex;
  353.         newEl.style.backgroundColor =3D el.bgColor;
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  360.         {
  361.             var image =3D el.document.images[intLoop]    =09
  362.             var    imageName =3D image.name;                =09
  363.             if ( imageName =3D=3D null )                =09
  364.                 continue;                            =09
  365.         =09
  366.             document.all[imageName] =3D image;        =09
  367.             document.images[imageName] =3D image;        =09
  368.         }
  369.     =09
  370.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  371.         {
  372.             var form =3D el.document.forms[intLoop];    =09
  373.             var formName =3D form.name;                =09
  374.             if ( formName =3D=3D null )
  375.                 continue;
  376.             document.all[formName] =3D form;            =09
  377.             document.forms[formName] =3D form;        =09
  378.         =09
  379.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  380. innerLoop++)
  381.             {
  382.                 var element =3D form.elements[innerLoop]=09
  383.                 var elementName =3D element.name;
  384.                 if ( elementName =3D=3D null )            =09
  385.                     continue;
  386.                 document.all[elementName] =3D element;=09
  387.             }
  388.         }
  389.         if ( el.layers.length > 0 )                =09
  390.             Extract(el)                            =09
  391.     }
  392. }
  393. function Scene( duration )
  394. {
  395.     this.duration =3D duration;
  396. }
  397. function InitializeScenes()
  398. {
  399.     var objScene;                            =09
  400.     var sceneNumber =3D 0;                    =09
  401. =09
  402.     for ( sceneName in Scenes )
  403.     {
  404.         objScene =3D Scenes[sceneName];        =09
  405.         objScene.number =3D parseInt(sceneNumber);                =09
  406.         objScene.name =3D sceneName;                    =09
  407.         objScene.HTML =3D document.all[sceneName];    =09
  408.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  409.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  410.             objScene.duration =3D DUR_FOREVER;
  411.         InitializePlayers( objScene );        =09
  412.     =09
  413.         if ( objScene.entryTrans =3D=3D null )
  414.         {
  415.             objScene.entryTrans =3D new Object();
  416.             objScene.entryTrans.type =3D NULL_TRANSITION;
  417.         }
  418.     =09
  419.         if ( objScene.Bhv !=3D null )
  420.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  421. bhvIdx++ )=09
  422.                 bhv.Initialize( objScene, bhv);
  423.         objScene.numBhv =3D bhvIdx;                                            =09
  424.         sceneArray[sceneNumber++] =3D objScene;=09
  425.     }
  426.     nScenes =3D sceneNumber;                    =09
  427. }
  428. function StopEverythingOnScenes( fPause )
  429. {
  430.     var objScene;                            =09
  431.     for ( sceneName in Scenes )
  432.     {
  433.         objScene =3D Scenes[sceneName];                    =09
  434.     =09
  435.     =09
  436.         if ( objScene.Bhv !=3D null )
  437.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  438. bhvIdx++ )=09
  439.                 bhv.StopEverything( bhv, fPause );
  440.         StopEverythingOnPlayers( objScene, fPause );        =09
  441.     }
  442.     return;
  443. }
  444. function ChangeScene( nextSceneNumber )
  445. {
  446.     var    previousScene =3D currentScene;                    =09
  447.     StopSceneTimers();                                    =09
  448.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  449.     currentScene.previousScene =3D previousScene;            =09
  450.     if ( currentScene.duration =3D=3D null )                =09
  451.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  452. =09
  453.     if ( currentScene.Bhv !=3D null )
  454.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  455.         {
  456.             var bhv =3D currentScene.Bhv[bhvIdx]
  457.             if ( bhv =3D=3D null)                            =09
  458.                 continue;
  459.             var delay =3D bhv.delay
  460.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  461.                 bhv.Start( bhv );                                    =09
  462.             else if ( delay > 0 )                                =09
  463.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  464.         }
  465.     StartScenePlayers( currentScene );                            =09
  466.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  467. SceneTransitionDone );=09
  468. =09
  469.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  470.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  471. TMR_SCENE );
  472.     StatusChange();                                        =09
  473.     return;
  474. }
  475. function SceneTransitionDone( objScene )
  476. {
  477. =09
  478. =09
  479.     if ( currentScene.previousScene !=3D null )
  480.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  481. =09
  482.     if ( currentScene.Bhv !=3D null )
  483.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  484.         {
  485.             var bhv =3D currentScene.Bhv[bhvIdx]
  486.             if ( bhv =3D=3D null)                            =09
  487.                 continue;
  488.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  489.                 bhv.Start( bhv );                                =09
  490.         }
  491.     =09
  492.     StartScenePlayersAfterTransition( currentScene );=09
  493. }
  494. function SceneExit( thisScene, nextScene )
  495. {
  496.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  497. nextScene.number;
  498.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  499. true;
  500. =09
  501. =09
  502. =09
  503.     for ( playerName in currentScene.Players )
  504.     {
  505.         objPlayer =3D currentScene.Players[playerName];        =09
  506.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  507.     }
  508. =09
  509.     if ( currentScene.Bhv !=3D null )
  510.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  511.         {
  512.             var bhv =3D currentScene.Bhv[bhvIdx]
  513.             if ( bhv =3D=3D null)                            =09
  514.                 continue;
  515.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  516.                 bhv.Stop( bhv );                        =09
  517.         }
  518. =09
  519. =09
  520.     if ( finalScene =3D=3D false )                    =09
  521.         ChangeScene( nextSceneNumber )            =09
  522.     else
  523.         ProjectComplete()                        =09
  524.     =09
  525. }
  526. function Player( delay, duration )
  527. {
  528.     this.delay =3D delay;
  529.     this.duration =3D duration;
  530. }
  531. function InitializePlayers( objScene )
  532. {
  533.     var objPlayer;                        =09
  534.     var    playerNumber =3D 0;                =09
  535.     for ( playerName in objScene.Players )
  536.     {
  537.         objPlayer =3D objScene.Players[playerName];        =09
  538.         objPlayer.number =3D playerNumber;                =09
  539.         objPlayer.name =3D playerName;                    =09
  540.         objPlayer.HTML =3D document.all[playerName];        =09
  541.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  542.         objPlayer.position =3D new Position(objPlayer);    =09
  543.     =09
  544.         if ( objPlayer.delay =3D=3D null )                    =09
  545.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  546.     =09
  547.     =09
  548.         if        ( objPlayer.entryTrans =3D=3D null )
  549.         {
  550.             objPlayer.entryTrans =3D new Object();
  551.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  552.         }=20
  553.     =09
  554.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  555.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  556.         {
  557.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  558. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  559.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  560.                     objPlayer.entryTrans.type =3D null;                            =09
  561.         }
  562.     =09
  563.         if ( objPlayer.exitTrans =3D=3D null )
  564.         {
  565.             objPlayer.exitTrans =3D new Object();
  566.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  567.         }
  568.     =09
  569.         if ( objPlayer.Bhv !=3D null )
  570.         {
  571.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  572.  
  573.                 bhv.Initialize( objPlayer, bhv);
  574.             objPlayer.numBhv =3D bhvIdx;                                    =09
  575.         }
  576.         else
  577.             objPlayer.numBhv =3D 0;
  578.         playerNumber ++;                =09
  579.     }=09
  580. }
  581. function StopEverythingOnPlayers( objScene, fPause )
  582. {
  583.     var objPlayer;                        =09
  584.     for ( playerName in objScene.Players )
  585.     {
  586.         objPlayer =3D objScene.Players[playerName];        =09
  587.     =09
  588.     =09
  589.         if ( objPlayer.Bhv !=3D null )
  590.         {
  591.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  592.  
  593.                 bhv.StopEverything( bhv, fPause );
  594.         }
  595.         DisableTrigger( objPlayer );                    =09
  596.     }=09
  597.     return;
  598. }
  599. function StartScenePlayers( objScene )
  600. {
  601. =09
  602.     for ( playerName in objScene.Players )
  603.     {
  604.         objPlayer =3D objScene.Players[playerName];        =09
  605.     =09
  606.     =09
  607.     =09
  608.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  609.             StartPlayer( objPlayer )                    =09
  610.         else if ( objPlayer.delay    > 0 )                =09
  611.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  612. TMR_SCENE);
  613.     }
  614. }
  615. function StartScenePlayersAfterTransition( objScene )
  616. {
  617. =09
  618.     for ( playerName in objScene.Players )
  619.     {
  620.         objPlayer =3D objScene.Players[playerName];        =09
  621.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  622.             StartPlayer( objPlayer )                    =09
  623.     }
  624. }
  625. function StartPlayer( objPlayer )
  626. {
  627. =09
  628.     if ( objPlayer.Bhv !=3D null )
  629.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  630.         {
  631.             var bhv =3D objPlayer.Bhv[bhvIdx]
  632.             if ( bhv =3D=3D null)                            =09
  633.                 continue;
  634.             var delay =3D bhv.delay
  635.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  636.                 bhv.Start( bhv );                                =09
  637.             else if ( delay > 0 )                                =09
  638.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  639.         }
  640. =09
  641.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  642. PlayerEntryTransitionDone );
  643. =09
  644. =09
  645.     if ( objPlayer.duration > 0 )
  646.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  647. TMR_SCENE );                                =09
  648. }
  649. function PlayerEntryTransitionDone( objPlayer )
  650. {
  651. =09
  652.     if ( objPlayer.Bhv !=3D null )
  653.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  654.         {
  655.             var bhv =3D objPlayer.Bhv[bhvIdx]
  656.             if ( bhv =3D=3D null)                            =09
  657.                 continue;
  658.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  659.                 bhv.Start( bhv );                                =09
  660.         }
  661. =09
  662.     if ( objPlayer.Triggers !=3D null )
  663.         EnableTrigger( objPlayer );
  664. }
  665. function PlayerExit( objPlayer )
  666. {
  667. =09
  668.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  669. PlayerExitTransitionDone );
  670. }
  671. function PlayerExitTransitionDone( objPlayer, finalScene )
  672. {
  673. =09
  674.     if ( objPlayer.Bhv !=3D null )
  675.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  676.         {
  677.             var bhv =3D objPlayer.Bhv[bhvIdx]
  678.             if ( bhv =3D=3D null)                            =09
  679.                 continue;
  680.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  681.                 bhv.Stop( bhv );                        =09
  682.         }
  683. =09
  684.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  685.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  686. =09
  687. =09
  688. =09
  689.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  690.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  691.     return;
  692. }
  693. function Trigger( trigType, trigBhv, player, scene )
  694. {
  695.     this.triggerType =3D trigType;
  696.     this.triggerBhv =3D trigBhv;
  697.     this.player =3D player;
  698.     this.nextSceneNum =3D scene;
  699. }
  700. function EnableTrigger( objPlayer )
  701. {
  702.     if ( sys !=3D "Netscape" )                                =09
  703.     {
  704.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  705.         for ( trx in objPlayer.Triggers )                    =09
  706.         {
  707.             var    trigger =3D objPlayer.Triggers[trx];            =09
  708.             if ( trigger.triggerType =3D=3D null )
  709.                 trigger.triggerType =3D 0;                    =09
  710.             var tt =3D trigger.triggerType;                    =09
  711.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  712.             {
  713.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  714.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  715.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  716.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  717.             }
  718.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  719.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  720.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  721.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  722.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  723.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  724.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  725.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  726.         }
  727.     }
  728.     else                                        =09
  729.     {
  730.         for ( trx in objPlayer.Triggers )        =09
  731.         {
  732.             var    trigger =3D objPlayer.Triggers[trx];=09
  733.             if ( trigger.triggerType =3D=3D null )
  734.                 trigger.triggerType =3D 0;                    =09
  735.             var tt =3D trigger.triggerType;                    =09
  736.             if ( tt=3D=3D 0 )                                    =09
  737.             {
  738.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  739. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  740.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  741.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  742.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  743.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  744.             }
  745.             else if    ( tt =3D=3D TT_BUTTONUP )
  746.             {
  747.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  748.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  749.             }
  750.             else if ( tt =3D=3D TT_BUTTONDOWN )
  751.             {
  752.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  753.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  754.             }
  755.         }
  756.     =09
  757.     }
  758. }
  759. function DisableTrigger( objPlayer )
  760. {
  761.     if ( sys !=3D "Netscape" )            =09
  762.     {
  763.         objPlayer.HTML.onmousedown =3D null;
  764.         objPlayer.HTML.onmouseup =3D null;=09
  765.         objPlayer.HTML.onmouseover =3D null;    =09
  766.         objPlayer.HTML.onmouseout =3D null;
  767.     }
  768.     else                                =09
  769.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  770. Event.MOUSEOVER | Event.MOUSEOUT );
  771. }
  772. function EventProcessor( e )
  773. {
  774.     var trigger;                                =09
  775.     var    type;                                    =09
  776.     var    button;                                    =09
  777.     var    eventType;                                =09
  778.     var objPlayer;                                =09
  779.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  780.         return;
  781.     if ( sys !=3D "Netscape" )                    =09
  782.     {
  783.         type =3D event.type;
  784.         button =3D event.button;
  785.     }
  786.     else                                        =09
  787.     {
  788.         type =3D e.type;
  789.         button =3D e.which;
  790.     }
  791. =09
  792.     if (type =3D=3D "mousedown")
  793.     {
  794.         if ( button !=3D 1 )                    =09
  795.             return;
  796.         eventType =3D TT_BUTTONDOWN;
  797.         if ( sys =3D=3D "Netscape" )            =09
  798.         {
  799.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  800.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  801.         }
  802.     }
  803.     else if (type =3D=3D "mouseup")
  804.     {
  805.         if ( button !=3D 1 )                    =09
  806.             return;
  807.         eventType =3D TT_BUTTONUP;
  808.         if ( sys =3D=3D "Netscape" )            =09
  809.         {
  810.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  811.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  812.         }
  813.     }
  814.     else if (type =3D=3D "mouseover")
  815.     {
  816.         eventType =3D TT_MOUSEOVER;
  817.     }
  818.     else if (type =3D=3D "mouseout")
  819.     {
  820.         eventType =3D TT_MOUSEOUT;
  821.     }
  822.     var triggerArray =3D objPlayer.Triggers;        =09
  823.     var trigger;                                =09
  824. =09
  825.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  826.     {
  827.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  828. eventType) )
  829.         {
  830.         =09
  831.         =09
  832.         =09
  833.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  834.             {
  835.             =09
  836.             =09
  837.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  838. =3D=3D "") )
  839.                     SceneExit( currentScene );
  840.                 else
  841.                 {
  842.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  843.                     {
  844.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  845.                             InitializePlayers( sceneArray[ii] );
  846.                     }
  847.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  848.                 }
  849.             }
  850.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  851.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  852.             else=20
  853.             {
  854.             =09
  855.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  856.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  857.                 bhv.Trigger( bhv, eventType );                                =09
  858.             }  =09
  859.         }
  860.     }
  861.     return;=09
  862. }
  863. function Transition( type, rate, flyFrom, flySubtype )
  864. {
  865.     this.type =3D type;
  866.     this.rate =3D rate;
  867.     this.flyFrom =3D flyFrom;
  868.     this.flySubtype =3D flySubtype;
  869. }
  870. function StartTransition( transObj, trans, visibility, callback )
  871. {
  872.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  873. =09
  874. =09
  875. =09
  876.     if    ( ("Netscape" =3D=3D sys) ||=20
  877.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  878. NULL_TRANSITION) ) )
  879.     {
  880.         SetVisibility( transObj.HTML, visibility );
  881.         callback( transObj );
  882.         return;
  883.     }
  884. =09
  885. =09
  886. =09
  887. =09
  888.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  889. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  890.     {
  891.         StartTextFlyin( transObj );
  892.         return;
  893.     }
  894. =09
  895.     if ( platform !=3D "Win32" )
  896.     {
  897.         SetVisibility( transObj.HTML, visibility );
  898.         callback( transObj );
  899.         return;
  900.     }
  901.     =09
  902. =09
  903. =09
  904. =09
  905. =09
  906. =09
  907.     if ( trans.type =3D=3D NULL_TRANSITION )
  908.     {
  909.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  910. transition=3D0)";
  911.     }
  912.     else    =09
  913.     {
  914.         duration =3D TRANSITION_RATES[trans.rate];
  915.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  916. ", transition=3D" + trans.type + ")";
  917.     }
  918.     stNoInput++;                                    =09
  919.     transObj.HTML.filters(0).Apply();                =09
  920. =09
  921.     SetVisibility( transObj.HTML, visibility );        =09
  922. =09
  923.     transObj.HTML.filters(0).Play()                    =09
  924.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  925. }
  926. function TransitionDoneEvent( )
  927. {
  928.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  929.     stNoInput--;                                                =09
  930.     if        ( type =3D=3D OBJ_SCENE )
  931.     {
  932.     =09
  933.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  934. currentScene.name) )
  935.             SceneTransitionDone();
  936.     }
  937.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  938.     {
  939.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  940.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  941.             PlayerEntryTransitionDone( objPlayer ); =20
  942.         else                                                    =09
  943.             PlayerExitTransitionDone( objPlayer, false );
  944.     }
  945.     return;
  946. }
  947. function InitializeTextFlyin( objPlayer )
  948. {
  949.     if ( sys =3D=3D "Netscape" )                                    =09
  950.         return false;
  951.     var    transition =3D objPlayer.entryTrans;                        =09
  952.     var    transUnits =3D transition.flySubtype;                        =09
  953.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  954. =09
  955.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  956. transition.flyFrom : FLYIN_TOP;    =09
  957.     =09
  958. =09
  959.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  960.     {
  961.         var    textHTML    =3D objPlayer.HTML;                =09
  962.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  963.         var    newInnerHTML    =3D "";                        =09
  964.     =09
  965.         transition.textOrder =3D new Array();                =09
  966.         textOrder =3D transition.textOrder;                =09
  967. =09
  968.     =09
  969.     =09
  970.     =09
  971.     =09
  972.         var flyinIdx =3D 0;                        =09
  973.         var    flyinBuffer =3D "";
  974.     =09
  975.     =09
  976.     =09
  977.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  978. style=3D'position:relative;visibility:hidden;'" : " =
  979. style=3D'visibility:hidden;'";
  980.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  981.         {
  982.         =09
  983.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  984.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  985.             while ( letterIdx<oldInnerHTML.length )
  986.             {
  987.             =09
  988.             =09
  989.             =09
  990.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  991. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  992.                 {
  993.                     if ( charNext =3D=3D "<" )                                                                =09
  994.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  995.                     else
  996.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  997.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  998.                     newInnerHTML +=3D tagString;
  999.                     letterIdx =3D endTagIdx;                                            =09
  1000.                 =09
  1001.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1002.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1003.                         break;
  1004.                 }
  1005.             =09
  1006.                 else
  1007.                 {
  1008.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1009.                     newInnerHTML +=3D thisChar;
  1010.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1011.                         break;                                        =09
  1012.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1013. )    =09
  1014.                         break;
  1015.                 }
  1016.             }
  1017.             newInnerHTML +=3D "</span>"
  1018.             textOrder[flyinIdx] =3D new Object();
  1019.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1020.             flyinIdx++;                                                            =09
  1021.         }
  1022.     =09
  1023.         if ( flyinIdx =3D=3D 0 )
  1024.             return false;
  1025.     =09
  1026.         textHTML.innerHTML =3D newInnerHTML;
  1027.         transition.numUnits =3D flyinIdx;                        =09
  1028.     }
  1029. =09
  1030. =09
  1031. =09
  1032.     textOrder =3D transition.textOrder;
  1033.     var currentEl =3D document.all[textOrder[0].name];    =09
  1034.     var currentOffset =3D currentEl.offsetLeft;=09
  1035.     var previousEl, previousOffset;
  1036.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1037.     {
  1038.         previousOffset =3D currentOffset;                            =09
  1039.         previousEl =3D currentEl;
  1040.         textElName =3D textOrder[count].name;                    =09
  1041.         currentEl =3D document.all[textElName];
  1042.         SetVisibility( currentEl, IE_HIDDEN );
  1043.         currentOffset =3D currentEl.offsetTop;
  1044.     =09
  1045.     =09
  1046.     =09
  1047.     =09
  1048.     =09
  1049.     =09
  1050.         if ( currentOffset !=3D previousOffset )                                =09
  1051.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1052.                 previousEl.innerHTML =3D "<br>";
  1053.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1054.             direction =3D count % FLYIN_ROTATE;            =09
  1055.         else
  1056.             direction =3D transDirection;
  1057.     =09
  1058.         if        ( direction =3D=3D FLYIN_LEFT )
  1059.         {
  1060.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1061. currentEl.offsetParent.offsetWidth);
  1062.             currentEl.style.posLeft =3D tempPos;                    =09
  1063.             textOrder[count].dx =3D -movePerTick;                    =09
  1064.             textOrder[count].dy =3D 0;
  1065.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1066.         }
  1067.         else if ( direction =3D=3D FLYIN_RIGHT )
  1068.         {
  1069.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1070. currentEl.offsetParent.offsetLeft;
  1071.             currentEl.style.posLeft =3D tempPos;
  1072.             textOrder[count].dx =3D movePerTick;                    =09
  1073.             textOrder[count].dy =3D 0;
  1074.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1075.         }
  1076.         else if    ( direction =3D=3D FLYIN_TOP )
  1077.         {
  1078.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1079. currentEl.offsetParent.offsetHeight);
  1080.             currentEl.style.posTop =3D tempPos;
  1081.             textOrder[count].dx =3D 0;
  1082.             textOrder[count].dy =3D (-movePerTick);                =09
  1083.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1084.         }
  1085.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1086.         {
  1087.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1088. currentEl.offsetParent.style.posTop;
  1089.             currentEl.style.posTop =3D tempPos;
  1090.             textOrder[count].dx =3D 0;
  1091.             textOrder[count].dy =3D movePerTick;                    =09
  1092.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1093.         }
  1094.     }
  1095. =09
  1096.     transition.charIdx =3D 0;                            =09
  1097.     transition.moveIdx =3D 0;                            =09
  1098.     textElName =3D transition.textOrder[0].name;
  1099.     transition.currentEl =3D document.all[textElName];=09
  1100.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1101.     return true;
  1102. }
  1103. function StartTextFlyin( objPlayer )
  1104. {
  1105. =09
  1106.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1107.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1108. }
  1109. function TextFlyinTick( objPlayer )
  1110. {
  1111.     var    transition =3D objPlayer.entryTrans;                    =09
  1112.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1113.     var textEl =3D transition.currentEl;                        =09
  1114. =09
  1115. =09
  1116.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1117.     {
  1118.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1119.         textEl.style.posLeft -=3D spanObj.dx;
  1120.         return false;                                        =09
  1121.     }
  1122.     =09
  1123. =09
  1124.     textEl.style.posTop =3D 0;                                =09
  1125.     textEl.style.posLeft =3D 0;
  1126.     =09
  1127. =09
  1128.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1129. transition.textOrder.length )=09
  1130.     {
  1131.         PlayerEntryTransitionDone( objPlayer );                =09
  1132.         return true;                                        =09
  1133.     }
  1134.     else
  1135.     {
  1136.         transition.moveIdx =3D 0;                                =09
  1137.         textElName =3D transition.textOrder[charIdx].name;
  1138.         transition.currentEl =3D document.all[textElName];    =09
  1139.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1140.         return false;                                        =09
  1141.     }                                                        =09
  1142. }
  1143. var    SND_DUR_SCENE            =3D -1;=09
  1144. var    SND_DUR_PROJECT            =3D 0;=09
  1145. var ST_WAV                    =3D 1;=09
  1146. var    ST_MID                    =3D 2;=09
  1147. var    NAV_EXT                    =3D "nav"=09
  1148. var MidiTag                    =3D null;=09
  1149. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1150. {
  1151. =09
  1152.     this.Initialize =3D InitializeSound;
  1153.     this.Start =3D StartSound;
  1154.     this.Trigger =3D StartSound;
  1155.     this.Stop =3D StopSound;
  1156.     this.StopEverything =3D StopEverythingOnSounds;
  1157. =09
  1158.     this.delay =3D delay;
  1159.     this.duration =3D duration;
  1160.     this.loop =3D loop;
  1161.     this.tagName =3D tagName;
  1162.     this.fileName =3D fileName;
  1163.     this.soundType =3D soundType;
  1164. }
  1165. function InitializeSound( objParent, objSound )
  1166. {
  1167.     if ( sys =3D=3D "Netscape" )
  1168.     {
  1169.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1170.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1171.         return;
  1172.     }
  1173.     objSound.objParent =3D objParent;                =09
  1174.     objSound.html =3D document.all[objSound.tagName];=09
  1175.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1176. =09
  1177. =09
  1178.     if (objSound.soundType =3D=3D ST_MID )
  1179.     {
  1180.         if ( MidiTag =3D=3D null )                    =09
  1181.             MidiTag =3D objSound.html;            =09
  1182.         else
  1183.             objSound.html =3D MidiTag;            =09
  1184.     }        =09
  1185. }
  1186. function StartSound( objSound )
  1187. {
  1188.     if ( sys =3D=3D "Netscape" )                    =09
  1189.     {
  1190.         if ( objSound.html !=3D null )            =09
  1191.             objSound.html.play(objSound.navLoop);
  1192.         return;
  1193.     }
  1194.     objSound.html.src =3D objSound.fileName;        =09
  1195.     objSound.html.loop =3D objSound.loop;            =09
  1196.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1197.         objSound.html.volume =3D 0;                    =09
  1198.     if ( objSound.duration > 0 )
  1199.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1200. TMR_PROJ );
  1201. }
  1202. function StopSound( objSound, fPause )
  1203. {
  1204.     if ( sys =3D=3D "Netscape" )                    =09
  1205.     {
  1206.         if ( objSound.html !=3D null )            =09
  1207.             objSound.html.stop();
  1208.         return;
  1209.     }
  1210.     objSound.html.loop =3D 0;
  1211.     objSound.html.src =3D "";                            =09
  1212.     if ( objSound.soundType =3D=3D ST_WAV )
  1213.         objSound.html.volume =3D -10000;
  1214. }
  1215. function StopEverythingOnSounds( objSound )
  1216. {
  1217.     StopSound( objSound, true );
  1218.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1219.         objSound.html.volume =3D -500;                        =09
  1220. }
  1221. var    SND_DUR_SCENE            =3D -1;=09
  1222. var    SND_DUR_PROJECT            =3D 0;=09
  1223. function Swapper( idle, hover, click )
  1224. {
  1225. =09
  1226.     this.Initialize =3D InitializeSwap;
  1227.     this.Start =3D StartSwap;
  1228.     this.Trigger =3D TriggerSwap;
  1229.     this.Stop =3D StopSwap;
  1230.     this.StopEverything =3D StopSwap;
  1231. =09
  1232.     this.idle =3D idle;
  1233.     this.hover =3D hover;
  1234.     this.click =3D click;
  1235. }
  1236. function InitializeSwap( objParent, objSwap )
  1237. {
  1238.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1239.         return;
  1240. =09
  1241.     var    idle    =3D objSwap.idle;                        =09
  1242.     var    hover    =3D objSwap.hover;
  1243.     var    click    =3D objSwap.click;
  1244. =09
  1245. =09
  1246. =09
  1247. =09
  1248. =09
  1249. =09
  1250. =09
  1251.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1252. !=3D null) )
  1253.     {
  1254.         SetVisibility( document.all[hover], IE_HIDDEN );
  1255.         objSwap.srcHover =3D document.all[hover].src;
  1256.         document.all[hover].src =3D "";
  1257.     }
  1258.     else
  1259.         objSwap.srcHover =3D document.all[idle].src;
  1260.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1261. !=3D null) )
  1262.     {
  1263.         SetVisibility( document.all[click], IE_HIDDEN );
  1264.         objSwap.srcClick =3D document.all[click].src;
  1265.         document.all[click].src =3D "";
  1266.     }
  1267.     else
  1268.         objSwap.srcClick =3D document.all[idle].src;
  1269. =09
  1270.     objSwap.srcIdle =3D document.all[idle].src;
  1271. }
  1272. function StartSwap( objSwap )
  1273. {
  1274. =09
  1275. }
  1276. function TriggerSwap( objSwap, eventType )
  1277. {
  1278.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1279.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1280.     else if ( eventType =3D=3D TT_BUTTONUP )
  1281.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1282.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1283.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1284.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1285.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1286.     return;
  1287. }
  1288. function StopSwap( objSwap, fPause )
  1289. {
  1290.     if ( fPause )                        =09
  1291.         return;
  1292. }
  1293. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1294. var    PE_STOP        =3D 0;                            =09
  1295. var    PE_AGAIN    =3D 1;                            =09
  1296. var    PE_REV        =3D 2;                            =09
  1297. var    PE_EXIT        =3D 3;                            =09
  1298. var    PD_FWD        =3D 1;
  1299. var    PD_BACK        =3D -1;
  1300. function Point( x, y, rate )
  1301. {
  1302.     this.x =3D x;
  1303.     this.y =3D y;
  1304.     this.rate =3D rate;
  1305. }
  1306. function Paths( delay, edgeEffect )
  1307. {
  1308. =09
  1309.     this.Initialize =3D InitializePathAnimation;
  1310.     this.Start =3D StartPathAnimation;
  1311.     this.Trigger =3D StartPathAnimation;
  1312.     this.Stop =3D StopPathAnimation;
  1313.     this.StopEverything =3D StopPathAnimation;
  1314. =09
  1315.     this.delay =3D delay;
  1316.     this.edgeEffect =3D edgeEffect;
  1317. }
  1318. function InitializePathAnimation( objPlayer, path )
  1319. {
  1320.     var    segment;                                =09
  1321.     var pathIndex;
  1322.     var totalDistance;                            =09
  1323.     var    distanceX;                                =09
  1324.     var    distanceY;
  1325.     var dx;                                        =09
  1326.     var    dy;
  1327.     var travelTime;                                =09
  1328.     var    remX;                                    =09
  1329.     var    remY;
  1330. =09
  1331.     if ( stProjState !=3D PS_UNINITIALIZED )
  1332.     {
  1333.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1334.         return;
  1335.     }
  1336.     path.objPlayer =3D objPlayer;                    =09
  1337.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1338.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1339. =09
  1340. =09
  1341.     path[0].x -=3D halfWidth;
  1342.     path[0].y -=3D halfHeight;
  1343.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1344.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1345.     {
  1346.         px =3D parseInt(pathIndex);                =09
  1347.         segment =3D path[px];                        =09
  1348.     =09
  1349.     =09
  1350.     =09
  1351.         path[px+1].x -=3D halfWidth;
  1352.         path[px+1].y -=3D halfHeight;
  1353.     =09
  1354.         distanceX =3D path[px+1].x - segment.x;    =09
  1355.         distanceY =3D path[px+1].y - segment.y;    =09
  1356.     =09
  1357.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1358. (distanceY*distanceY) );
  1359.     =09
  1360.     =09
  1361.         travelTime =3D Math.round(totalDistance / =
  1362. PATH_PER_TICK[segment.rate]);
  1363.     =09
  1364.     =09
  1365.         if ( distanceX > 0 )                        =09
  1366.             dx =3D Math.floor( distanceX / travelTime );=09
  1367.         else if ( distanceX < 0 )                    =09
  1368.             dx =3D Math.ceil( distanceX / travelTime );=09
  1369.         else
  1370.             dx =3D 0;
  1371.     =09
  1372.     =09
  1373.     =09
  1374.     =09
  1375.         remX =3D distanceX % travelTime;
  1376.     =09
  1377.         if ( distanceY > 0 )                        =09
  1378.             dy =3D Math.floor( distanceY / travelTime );
  1379.         else if ( distanceY < 0 )
  1380.             dy =3D Math.ceil( distanceY / travelTime );
  1381.         else
  1382.             dy =3D 0;
  1383.         remY =3D distanceY % travelTime;
  1384.         segment.number =3D px;                        =09
  1385.         segment.ticks =3D 0;
  1386.         segment.travelTime =3D travelTime;
  1387.         segment.dx =3D dx;
  1388.         segment.dy =3D dy;
  1389.         segment.remX =3D remX;
  1390.         segment.remY =3D remY;
  1391.     }
  1392.     path.numSegs =3D parseInt(pathIndex);                =09
  1393.     path.dir =3D PD_FWD;                                        =09
  1394.     return;
  1395. }
  1396. function StartPathAnimation( path )
  1397. {
  1398.     path.currentSegment =3D path[0];    =09
  1399.     path.currentSegment.ticks =3D 0;    =09
  1400.     path.cntSegs =3D 0;                                =09
  1401. =09
  1402. =09
  1403.     if ( path.dir =3D=3D PD_BACK )                            =09
  1404.     {
  1405.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1406.         {
  1407.             path[ii].dx *=3D -1;
  1408.             path[ii].dy *=3D -1;
  1409.             path[ii].remX *=3D -1;
  1410.             path[ii].remY *=3D -1;
  1411.         }
  1412.         path.dir =3D PD_FWD;                                =09
  1413.     }
  1414.     StartAnimationTimer( path, PathAnimationTick );
  1415. }
  1416. function StopPathAnimation( path, fPause )
  1417. {
  1418.     return;
  1419. }
  1420. function PathAnimationTick( path )
  1421. {
  1422.     var    objPlayer =3D path.objPlayer;            =09
  1423.     var segment =3D path.currentSegment;        =09
  1424.     var    currentPosition =3D objPlayer.position;=09
  1425.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1426.     {
  1427.         newX =3D currentPosition.x + segment.dx;        =09
  1428.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1429.             segment.remX > 0 ? newX++ : newX--;
  1430.         newY =3D currentPosition.y + segment.dy;        =09
  1431.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1432.             segment.remY > 0 ? newY++ : newY--;
  1433.         currentPosition.SetPosition( newX, newY );=09
  1434.         return false;                            =09
  1435.     }
  1436. =09
  1437. =09
  1438.     if ( ++path.cntSegs < path.numSegs )
  1439.     {
  1440.     =09
  1441.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1442.         path.currentSegment.ticks =3D 0;                            =09
  1443.             =09
  1444.         return false;
  1445.     }
  1446.     =09
  1447. =09
  1448.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1449.     {
  1450.     =09
  1451.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1452.     =09
  1453.         path.currentSegment =3D path[0];                =09
  1454.         path.currentSegment.ticks =3D 0;                =09
  1455.         path.cntSegs =3D 0;                            =09
  1456.         return false;                                =09
  1457.     }                        =09
  1458.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1459.     {
  1460.         path.dir *=3D -1;                                =09
  1461.     =09
  1462.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1463.         {
  1464.             path[ii].dx *=3D -1;
  1465.             path[ii].dy *=3D -1;
  1466.             path[ii].remX *=3D -1;
  1467.             path[ii].remY *=3D -1;
  1468.         }
  1469.         path.currentSegment.ticks =3D 0;                =09
  1470.         path.cntSegs =3D 0;                            =09
  1471.         return false;
  1472.     }
  1473.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1474.     {
  1475.         PlayerExit( objPlayer );
  1476.         return true;
  1477.     }
  1478.     else
  1479.         return true;                                =09
  1480. }
  1481. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1482. function Size( zoom, rate )
  1483. {
  1484.     this.zoom =3D zoom;
  1485.     this.rate =3D rate;
  1486. }
  1487. function Grows( delay )
  1488. {
  1489. =09
  1490.     this.Initialize =3D InitializeGrowAnimation;
  1491.     this.Start =3D StartGrowAnimation;
  1492.     this.Trigger =3D StartGrowAnimation;
  1493.     this.Stop =3D StopGrowAnimation;
  1494.     this.StopEverything =3D StopGrowAnimation;
  1495. =09
  1496.     this.delay =3D delay;
  1497. }
  1498. function InitializeGrowAnimation( objPlayer, grow )
  1499. {
  1500.     if ( sys =3D=3D "Netscape" )
  1501.         return;
  1502.     var    child =3D objPlayer.HTML.children[0];                    =09
  1503.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1504. =09
  1505. =09
  1506. =09
  1507.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1508.     {
  1509.         grow.realWidth =3D child.width;
  1510.         grow.realHeight =3D child.height;
  1511.     }
  1512.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1513.     {
  1514.         grow =3D null;                                        =09
  1515.         return;
  1516.     }
  1517.     grow.objPlayer =3D objPlayer;                                =09
  1518. =09
  1519.     grow.currentSegment =3D grow[0];                            =09
  1520.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1521. =09
  1522. =09
  1523. =09
  1524.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1525.     child.height *=3D (grow.currentSegment.zoom / 100);
  1526. =09
  1527.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1528.     {
  1529.         gx =3D parseInt(growIndex);                =09
  1530.         segment =3D grow[gx];                        =09
  1531.         if ( grow[gx+1] =3D=3D null )                =09
  1532.         {
  1533.             grow.finalSegment =3D grow[gx-1];        =09
  1534.             break;                                =09
  1535.         }
  1536.     =09
  1537.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1538.         if ( growth >=3D 0 )                                        =09
  1539.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1540.         else
  1541.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1542.     =09
  1543.         growthTicks =3D growth / growthFactor;        =09
  1544.     =09
  1545.         segment.number =3D gx;                        =09
  1546.         segment.growth =3D growth;
  1547.         segment.growthFactor =3D growthFactor;
  1548.         segment.growthTicks =3D growthTicks;
  1549.         segment.currentTicks =3D 0;
  1550.     }
  1551. }
  1552. function StartGrowAnimation( grow )
  1553. {=09
  1554.     if ( sys =3D=3D "Netscape" )
  1555.         return;
  1556.     grow.currentSegment =3D grow[0];                        =09
  1557.     grow.currentTicks =3D 0;
  1558.     StartAnimationTimer( grow, GrowAnimationTick );
  1559. }
  1560. function StopGrowAnimation( grow, fPause )
  1561. {
  1562.     return;
  1563. }
  1564. function GrowAnimationTick( grow )
  1565. {
  1566.     if ( sys =3D=3D "Netscape" )
  1567.         return true;                                    =09
  1568.     var    objPlayer =3D grow.objPlayer;                        =09
  1569.     var    child =3D objPlayer.HTML.children[0];                =09
  1570.     var segment =3D grow.currentSegment;                    =09
  1571.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1572.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1573.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1574.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1575.         return false;                                    =09
  1576.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1577.         return true;                                    =09
  1578.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1579.     grow.currentTicks =3D 0;
  1580.     return false;                                        =09
  1581. }
  1582. function Timer()
  1583. {
  1584.     if ( Project.tickRate =3D=3D null )        =09
  1585.         this.tickRate =3D DEFAULT_TICK_RATE;
  1586.     else
  1587.         this.tickRate =3D Project.tickRate;
  1588.     this.oneShots =3D new Array();
  1589.     this.animations =3D new Array();
  1590.     this.tickCounter =3D 0;                        =09
  1591.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1592.     this.timerID =3D null;
  1593.     this.StartTicking =3D StartTicking;            =09
  1594.     this.StopTicking =3D StopTicking;
  1595. =09
  1596. }
  1597. function StartTicking()
  1598. {
  1599.     if ( this.timerID =3D=3D null )
  1600.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1601. }
  1602. function StopTicking()
  1603. {
  1604.     if ( this.timerID !=3D null )
  1605.         clearInterval( this.timerID );
  1606.     this.timerID =3D null;
  1607. }
  1608. function TimerTick()
  1609. {
  1610.     var timerEvent;
  1611. =09
  1612.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1613.     {
  1614.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1615.             continue;                                        =09
  1616.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1617.             tickTimer.animations[ii] =3D null;                =09
  1618.     }
  1619. =09
  1620.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1621.     {
  1622.     =09
  1623.         var length =3D tickTimer.oneShots.length;                =09
  1624.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1625.         {
  1626.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1627.                 continue;                                    =09
  1628.         =09
  1629.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1630.             {
  1631.                 tickTimer.oneShots[ii] =3D null;                =09
  1632.                 timerEvent.callback( timerEvent.callbackObj );=09
  1633.             }
  1634.         }
  1635.     }
  1636.     return;
  1637. }
  1638. function StartOneShotTimer( obj, time, callback, type )
  1639. {
  1640.     var    timerIndex;                                =09
  1641.     var timerEvent =3D new Object();                =09
  1642. =09
  1643.     timerEvent.callbackObj =3D obj;                =09
  1644.     timerEvent.callback =3D callback;                =09
  1645.     timerEvent.type =3D type;                        =09
  1646. =09
  1647. =09
  1648.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1649. tickTimer.ticksPerSecond);
  1650.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1651. timerIndex++ );=09
  1652.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1653.     return;
  1654. }
  1655. function StartAnimationTimer( obj, callback )
  1656. {
  1657.     var timerIndex;=20
  1658.     timerEvent =3D new Object();
  1659.     timerEvent.callbackObj =3D obj;                =09
  1660.     timerEvent.callback =3D callback;                =09
  1661.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1662. timerIndex++);=09
  1663.     tickTimer.animations[timerIndex] =3D timerEvent;
  1664. }
  1665. function StopSceneTimers()
  1666. {
  1667.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1668.     {
  1669.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1670.             continue;
  1671.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1672.             tickTimer.oneShots[ii] =3D null;            =09
  1673.     }
  1674. =09
  1675.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1676.         tickTimer.animations[ii] =3D null;
  1677. }
  1678. =09
  1679. function KillTimer()
  1680. {
  1681.     if ( tickTimer !=3D null )                    =09
  1682.     {
  1683.         window.clearTimeout( tickTimer.timerID);=09
  1684.         tickTimer =3D null;                        =09
  1685.     }
  1686. }
  1687. function SetColor(el, color)=20
  1688. {
  1689.     if ( el.style =3D=3D null )                =09
  1690.         return;
  1691. =09
  1692.     el.style.backgroundColor =3D color;    =09
  1693.     if ("Netscape"=3D=3Dsys)=20
  1694.         el.NSLayer.bgColor =3D color;        =09
  1695. }
  1696. function SetZIndex(el, zindex)=20
  1697. {
  1698.     if ( el.style =3D=3D null )                =09
  1699.         return;
  1700. =09
  1701.     el.style.zIndex =3D zindex;            =09
  1702.     if ("Netscape"=3D=3Dsys)=20
  1703.         el.NSLayer.zIndex =3D zindex        =09
  1704. }
  1705. function SetVisibility(el, val)=20
  1706. {
  1707.     if ( el.style =3D=3D null )                =09
  1708.         return;
  1709.     el.style.visibility =3D val;            =09
  1710.        =20
  1711.     if ( "Netscape"=3D=3Dsys )                =09
  1712.     {
  1713.         if        ( val =3D=3D IE_HIDDEN )
  1714.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1715.         else if ( val =3D=3D IE_VISIBLE )
  1716.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1717.         else if ( val =3D=3D IE_INHERIT )
  1718.             el.NSLayer.visibility =3D NAV_INHERIT;
  1719.         else
  1720.             el.NSLayer.visibility =3D "";
  1721.     }
  1722. }
  1723. function Position( obj )
  1724. {
  1725.     this.object =3D obj;                        =09
  1726.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1727.     this.y =3D obj.HTML.style.pixelTop;        =09
  1728.     this.SetPosition =3D SetPosition;
  1729. }
  1730. function SetPosition( newX, newY )=20
  1731. {
  1732.     var el =3D this.object.HTML;                =09
  1733.     if ( el.style =3D=3D null )                    =09
  1734.         return;
  1735.                 =09
  1736.     el.style.pixelTop =3D newY;    =09
  1737.     el.style.pixelLeft =3D newX;
  1738.     this.x =3D newX;                            =09
  1739.     this.y =3D newY;
  1740.     if ( "Netscape"=3D=3Dsys )                    =09
  1741.     {
  1742.         el.NSLayer.top =3D parseInt( newY );
  1743.         el.NSLayer.left =3D parseInt( newX );
  1744.         el.offsetTop =3D el.NSLayer.top;
  1745.         el.offsetLeft =3D el.NSLayer.left;
  1746.     }
  1747. }
  1748. function SetContent(el, content)=20
  1749. {
  1750.     if ( el.style =3D=3D null )                    =09
  1751.         return;
  1752.     if ( "Netscape"=3D=3Dsys )                    =09
  1753.     {
  1754.         el.NSLayer.document.open();            =09
  1755.         el.NSLayer.document.write(content);    =09
  1756.         el.NSLayer.document.close();        =09
  1757.     }
  1758.     else                                    =09
  1759.         el.innerHTML=3Dcontent;
  1760. }
  1761. function SetupButtons()
  1762. {
  1763.     var rtn =3D false;                    =09
  1764.     if ( document.all.Pause !=3D null )
  1765.     {
  1766.         document.all.Pause.onclick =3D Pause;
  1767.         strPause =3D document.all.Pause.value.split( '/' );
  1768.         document.all.Pause.value =3D strPause[0];
  1769.     }
  1770.     if (document.all.Stop !=3D null )
  1771.         document.all.Stop.onclick =3D Stop;
  1772.     if ( document.all.Forward !=3D null )
  1773.         document.all.Forward.onclick =3D Forward;
  1774.     if ( document.all.Backward !=3D null )
  1775.         document.all.Backward.onclick =3D Backward;
  1776.     if ( document.all.Webpage !=3D null )
  1777.         document.all.Webpage.onclick =3D GotoWebpage;
  1778.     if ( document.all.SceneStatus !=3D null )
  1779.         formStatus =3D document.all.SceneStatus;
  1780.     if ( document.all.Start !=3D null )
  1781.     {
  1782.         document.all.Start.onclick =3D Start;
  1783.         strPlay =3D document.all.Start.value.split( '/' );
  1784.         document.all.Start.value =3D strPlay[0];
  1785.         rtn =3D true;
  1786.     }
  1787.     else
  1788.         rtn =3D false;
  1789.     if ( document.all.NavigationButtons !=3D null )
  1790.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1791.     return rtn;
  1792. }
  1793. function Start()
  1794. {
  1795.     if ( stNoInput )                                    =09
  1796.         return;
  1797.     if ( stButtons =3D=3D true )                            =09
  1798.     {
  1799.         document.all.Start.value =3D strPlay[1];
  1800.         if ( document.all.Pause !=3D null )
  1801.         {
  1802.             document.all.Pause.value =3D strPause[0];
  1803.         }
  1804.     }
  1805.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1806. PS_PAUSED) )=09
  1807.     {
  1808.         ProjectShutdown();
  1809.         ProjectInitialize();
  1810.     }
  1811.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1812.         ProjectInitialize();
  1813.     ProjectStart();                                    =09
  1814. }
  1815. function Pause()
  1816. {
  1817. =09
  1818.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1819.     {
  1820.         tickTimer.StartTicking();                    =09
  1821.         if ( document.all.Pause !=3D null )
  1822.         {
  1823.             document.all.Pause.value =3D strPause[0];
  1824.         }
  1825.         stProjState =3D PS_RUNNING;
  1826.         StatusChange();                                =09
  1827.     }
  1828.     else
  1829.     {
  1830.         if ( tickTimer !=3D null )                    =09
  1831.             tickTimer.StopTicking();                =09
  1832.         if    ( stProjState !=3D PS_RUNNING )            =09
  1833.             return;
  1834.         stProjState =3D PS_PAUSED;
  1835.         if ( document.all.Pause !=3D null )
  1836.         {
  1837.             document.all.Pause.value =3D strPause[1];
  1838.         }
  1839.         StopEverythingOnScenes( true );                =09
  1840.         StatusChange();                                =09
  1841.     }
  1842. }
  1843. function Stop()
  1844. {
  1845.     if ( stNoInput )                                    =09
  1846.         return;
  1847.     location.reload();
  1848. }
  1849. function Forward()
  1850. {
  1851.     if ( stNoInput )                                    =09
  1852.         return;
  1853. =09
  1854.     if ( stProjState !=3D PS_RUNNING )
  1855.         return;
  1856.     SceneExit( currentScene );                =09
  1857. }
  1858. function Backward()
  1859. {
  1860.     if ( stNoInput )                                    =09
  1861.         return;
  1862.     var nextScene;
  1863. =09
  1864. =09
  1865. =09
  1866.     if        ( stProjState =3D=3D PS_COMPLETE )
  1867.         nextScene =3D Project.stopScene;
  1868.     else if ( stProjState !=3D PS_RUNNING )
  1869.         return;
  1870.     else
  1871.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1872. - 1;
  1873.     ProjectShutdown();
  1874.     ProjectInitialize();
  1875.     ProjectStart( nextScene );            =09
  1876. }
  1877. function GotoWebpage()
  1878. {
  1879.     window.open( Project.webpage);                    =09
  1880. }
  1881. function StatusChange( )
  1882. {
  1883.     var        stsPage =3D null;                =09
  1884.     var        stsState =3D null;            =09
  1885.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1886.     {
  1887.         stsState =3D "Initializing";
  1888.         stsPage =3D ""
  1889.     }
  1890.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1891.     {
  1892.         stsState =3D "Ready";
  1893.         stsPage =3D "";
  1894.     }
  1895.     else if    ( stProjState =3D=3D PS_RUNNING )
  1896.     {
  1897.         stsState =3D "Playing";
  1898.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1899.     }
  1900.     else if    ( stProjState =3D=3D PS_PAUSED )
  1901.         stsState =3D "Paused";
  1902.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1903.         stsState =3D "Complete";
  1904. =09
  1905.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1906.         formStatus.value =3D stsPage;
  1907. =09
  1908.     if ( stsState !=3D null )
  1909.         top.status =3D stsState;=20
  1910. }
  1911. function GetSceneFromNumber( sceneNum )
  1912. {
  1913.     return sceneArray[sceneNum];    =09
  1914. }
  1915. function GetPlayerFromName( playerName )
  1916. {
  1917.     var objPlayer;
  1918. =09
  1919. =09
  1920.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1921. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1922.         return objPlayer;                    =09
  1923. =09
  1924.     var objScene;
  1925.     for ( sceneName in Scenes )                    =09
  1926.     {
  1927.         objScene =3D Scenes[sceneName];
  1928.         if ( objScene.Players !=3D null )
  1929.         {
  1930.             objPlayer =3D objScene.Players[playerName];
  1931.             if ( objPlayer !=3D null )
  1932.                 return objPlayer;                    =09
  1933.         }
  1934.     }=09
  1935.         =09
  1936.     return null;                                =09
  1937. }
  1938. function GetObjectTypeFromName( nameString )
  1939. {
  1940.     var type =3D nameString.substr(0,1);    =09
  1941.     if        ( type =3D=3D NAME_SCENE )        =09
  1942.         return OBJ_SCENE;
  1943.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1944.         return OBJ_PLAYER;
  1945. }
  1946. function GetPlayerTypeFromName( nameString )
  1947. {
  1948.     var type =3D nameString.substr(1,1);    =09
  1949.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  1950.         return PLAYER_IMAGE;
  1951.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  1952.         return PLAYER_DRAW;
  1953.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  1954.         return PLAYER_TEXT;
  1955. }
  1956. function resetGifAnimation()
  1957. {
  1958.     var temp =3D document.all["img1"].src;
  1959.     document.all["img1"].src =3D temp;
  1960. }
  1961. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  1962. "http://home-publishing.com/SKU/V3Pub.asp");
  1963. Scenes =3D new Object();
  1964. Scenes.Sx1 =3D new Scene( 4 );
  1965. Scenes.Sx1.entryTrans =3D new Transition( 16, 2, 0, 0 );
  1966. Scenes.Sx1.Bhv =3D new Array();
  1967. Scenes.Sx1.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW25", =
  1968. "cid:009301bda166$ab0af4c0$6e59389d@a-lingra.dns.microsoft.com" );
  1969. Scenes.Sx1.Bhv[1] =3D new Sound( -1, -1, -1, 2, "AW26", =
  1970. "cid:008501bdad0b$644486e0$6e59389d@a-lingra.dns.microsoft.com" );
  1971. Scenes.Sx1.Players =3D new Object();
  1972. Scenes.Sx1.Players.PT12 =3D new Player( -1, -1 );
  1973. Scenes.Sx1.Players.PT12.entryTrans =3D new Transition( 101, 2, 3, 3 );
  1974.  
  1975. </SCRIPT>
  1976. =20
  1977. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  1978. id=3DAW25 soundsrc=20
  1979. =3D cid:009301bda166$ab0af4c0$6e59389d@a-lingra.dns.microsoft.com> <IMG=20
  1980. src=3D""> <BGSOUND id=3DAW26 soundsrc =3D=20
  1981. cid:008501bdad0b$644486e0$6e59389d@a-lingra.dns.microsoft.com> <IMG=20
  1982. src=3D""></DIV> =20
  1983. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW25nav =
  1984. name=3DAW25nav=20
  1985. src=3Dcid:009301bda166$ab0af4c0$6e59389d@a-lingra.dns.microsoft.com =
  1986. autostart =3D no=20
  1987. MASTERSOUND></DIV></BODY></HTML>
  1988.  
  1989. ------=_NextPart_001_15BF_01BDBE60.9AEAF830--
  1990.  
  1991. ------=_NextPart_000_15BE_01BDBE60.9AEAF830
  1992. Content-Type: image/gif
  1993. Content-Transfer-Encoding: base64
  1994. Content-ID: <15b501bdbe9b$46d2a460$ed5d389d@superwonker.dns.microsoft.com>
  1995. X-Content-Source: C:\TEMP\IMG2B9.GIF
  1996.  
  1997. R0lGODlhOgIgA/f/AP39/QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  1998. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  1999. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2000. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2001. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2002. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2003. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2004. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2005. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2006. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2007. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2008. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2009. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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